AI Insights · Timothy · July 2023
Top 5 Roguelike Games Performance in the US for Q2 2023
Discover how the top 5 Roguelike games performed on unified platforms in the United States during Q2 2023, based on data from Sensor Tower.
In Q2 2023, the top 5 Roguelike games on unified platforms in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower.
RAID: Shadow Legends from Plarium Global Ltd exhibited a range of weekly revenue between $1.9M and $3M, peaking at approximately $3M in the final week of March. Weekly downloads fluctuated, starting from around 46K and ending at 35K by the end of June. The game maintained a consistent base of active users, with numbers ranging from 167K to 187K throughout the quarter.
Next, Hero Wars: Alliance by Nexters Global LTD saw its weekly revenue peak at around $1.4M in late March, before experiencing fluctuations and settling at approximately $913K by the end of June. Weekly downloads decreased from 78K to 48K over the same period. Hero Wars maintained a stable community of active users, ranging from 161K to 198K.
Diablo Immortal from Blizzard Entertainment, Inc. displayed significant variations in weekly revenue, starting from $1.2M in late March, dropping to around $598K at the end of May, and then rebounding to over $1.3M in mid-June. Weekly downloads showed a similar pattern, beginning at 52K, dipping to 17K, and then rising to 66K by mid-June. The active user base ranged from 392K to 470K.
Street Fighter Duel - Idle RPG from Crunchyroll Games, LLC, experienced a decline in weekly revenue, starting from $1.3M in late March and dropping to around $287K by mid-June, before a slight recovery to $429K at the end of June. Weekly downloads followed a downward trend from 89K to 18K. Active users varied between 148K and 213K over the quarter.
Lastly, AFK Arena by Lilith Games had a stable revenue stream, peaking at $747K in mid-April and ending at around $348K by late June. Weekly downloads were relatively low, starting at 7.6K and ending at 5.4K. The game maintained a consistent number of active users, ranging from 132K to 186K during the quarter.
For more insights and detailed analytics, visit Sensor Tower.